Blockchain technology has a very broad scope in different areas and sectors, such as IoT, Manufacturing and Medical industry supply-chain management, however, none of these sectors have come up to this date as a leading success story for how blockchain can be implemented with full buy-in and mass adoption. Gaming, as a global phenomenon generates each year a revenue of $110 Billion and is growing rapidly. It is also a sector that is run by people who are technologically inclined and predominantly younger, and blockchain does need that bit of persona to target for early adoption. As anyone who has played many of the most popular games will know, the demand for gaming virtual items is substantial. Many players are addicted to the notion of advancing in the game. Over time, players build their characters and collect in-game items. Some such items may have been obtained through months of gameplay, involving various tasks and a substantial level of effort.